Game type:
Process of making the game:
Software:
Coding language:
2D platformer, character has strict movement. Customizable skins and maps are included in the game.
The process was fairly straightforward, firstly, I came up with a small unique idea, I began creating sprites in Aseprite, then moved it all into code using SMFL libary to display the visuals.
Visual Studio & Aseprite
C++ & SMFL 2D graphics libary