Welcome to my website made in HTML and CSS,
this page shows you all my projects I have worked on in the past couple of years.
This is where all the good stuff is at!
Entombed was initially a solo project building a working PS5 engine from scratch, then we then went and worked on a game as a group, this is a stylized, puzzle thriller all built from scratch!
This was a game I made for my university development project, I decided to go down an accessibility route with this game, allowing additional advanced customisations to help with player preferences.
This was a group project submitted for University, winning the best group game of the year, this game took a little over a month to create and was in collaboration with five other students.
Eternal Possession is a game I made for a game jam, this is a 2D platformer army manager, the player must use multiple different troops to defeat the enemy.
Ultra Pong is a game I made for a game jam, this game is based of the classic arcade game of Pong, with a few twists on the play such as power ups, and the game also has added features such as customisable settings and characteristics that build the world the player can see.
Woodwork is a game about chopping trees down, avoiding each passing branch, collecting points to win a high score to change the map or even the characters. This project in total took me a couple of months, taking a dive into C++ rather then C#. I later submitted this project for my assignment at SHU.
This collection contains assets I am currently using for an upcoming project. The crate, is a 3Ds Maxes piece whilst the others are all from Blender, I used different softwares to compare and optimise work load.
Nivanna was a small project I worked on in summer over a couple of weeks, after many attempts at game jams, I wanted to take some time and not worry about a deadline. This is a platformer where the player must defeat enemies to progress, using different combat mechanics and beautiful 2D art.
This was where it all started, this started as a menu screen, taking myself weeks to design the smallest of things, then each week I progressed, making a world out of 2D art, creating randomised battles, collecting and walking with Pokemon. This project was the spark of my game dev career.